Sequences

Sequences is a dice game.
This game is a version of an old game called ‘Hearts’ or ‘Hearts Due’ that is played with a special set of dice that have the letters H, E, A, R, T, S printed on their sides instead of numbers.

This game is also known as ‘Straight Shooter’, ‘Hearts’ or ‘Hearts Due’.

What You Need to Play

  • 6 dice

The Object of the Game
To be the first player to reach 100 points.

How to Play the Game
Each player in turn rolls the six dice and scores points for any sequence of consecutive numbers (1,2,3,4,5,6) thrown beginning with 1.  If two or more of the same number are rolled only one counts (1,2,2,3,4,2 = 20 points).  If a player rolls the dice and three 1s show their score is zero and they pass the dice to the next player.
1 = 5 points
1, 2 = 10 points
1, 2, 3 = 15 points
1, 2, 3, 4 = 20 points
1, 2, 3, 4, 5 = 25 points
1, 2, 3, 4, 5, 6 = 35 points
1, 1, 1 = Players turn is over

Variations of the Game
Some people play without the three 1s rule.  Some people  play where six 6s is worth 70 points.

Looking for a new host

I been with a bunch of different hosts over the past few years

  • Hostgator (Good)- Reseller account, only positive things to say about them so far. Good phone/Chat/Email support. Great response time for there servers. ect…
  • Dreamhost (OKish) – 1800+ domains on shard hosting?! decent email support, lots of features, funny newsletter, downtime every month, and ping time is getting slower each and every month.
  • Media temple (Never again)- Complete and utter garbage, slow, lots of down time. Only used there servers for 2 months before moving.
  • Hasweb (Bad) – Good for years and they botched a server move horribly. Lost everything; files, EMail, databases. ect… Luckily I had regulate backups, weeks of downtime and bugs afterwards. It was so bad that I didn’t want anything to do with them ever again.
  • Hostdime (Bad my association)- After my issues with Hasweb (sister company to Hostdime) I moved my domains away from there servers as well.
  • GoDaddy (Annoying)- Never had a problem with there servers although I was only with them for a short period of time. The reason that I left was every month they would send me 10+ add on services emails, they would out right spammed me. In a single month I got +30 emails from GoDaddy on extra products that they wanted to sell me.

Currently Hostgator is at the top of my list and i have never had any problems with them so far. But I like to spread my websites across many different host just in case one of them goes down for any reason, diversity ect…

So I am in search of a new cheap shared webhost.

Things that I need

  • Unlimited MySQL databases – A must have for settings up sandboxes and testing things.
  • Unlimited e-mail aliases and Catch-All – Spam tracking
  • Unlimited domains, sub-domains – Great for settings up sandboxes and testing things.
  • Email, Chat support – I want instant gratification when something is wrong.
  • POP3 (SSL), IMAP, – As much as I “like” your custom build web mail I would much rather download my mail to my own PC.
  • SVN repositories – At lest one, it just makes my life easier.
  • SFTP, CRON, MyPHPAdmin,
  • LAMP style setup (Apache, MySQL, PHP5, ect) – It works and I don’t care about anything else.

Things that I would like

  • Phone support – Not a requirement as I prefer chat support.  But it is nice to have someone to talk to when things are not working.
  • Ruby/Python support – I am thinking about trying these languages out but my current host does not support it.
  • The ability to see the current load on the server with history – Is it time to move to a new server yet?
  • Opt-in emails about planned downtime – If I can’t access my server I freak out, if I get an email telling me that I probably won’t be able to access my server for a few mins at such and such time i’m much more calm.

Things I don’t care about

  • Unlimited space – At most all my websites together are going to be less then 60gb
  • Unlimited bandwidth – At most I would be using less then 100gb of transferrer a month across all my domains.
  • On click installs – I don’t care how many apps that I am not going to use that you support one click installs.
  • CPanel – I don’t care what frontend you have as long as you have one.

Things that I don’t want

  • VPS (Virtual private servers) – I am not a server admin, I’m a programmer. I don’t want to have to deal with upgrading the server software or dealing with any server issues. I don’t care what Linux distro is install as long as it can serve my files to my users.  I don’t want to have to deal with server issues thats what I pay you for.
  • Constant Add-on services emails – I’m looking at you GoDaddy, If I don’t ask for it, I don’t want to hear about it. Stop trying to up sale me.

Since I manly host very low traffic wordpress blogs and hobby projects I kind of don’t want to pay more than $20 or so a month, but then again I’d also love to never have to move again, so I’m flexible.

How about it? Any suggestions? :)

Every Night Erotica

Every Night Erotica online magazine launching May 1st 2010.

Vancouver, Canada – April 13, 2010 - A new web magazine publishing an erotic short fiction story each night is now accepting submissions. Every Night Erotica will launch with their first sexy short story May 1st 2010.

All genres of erotica will be accepted; stories may be up to 2000 words in length and are meant for a mature audience, 18years+.

“Use your adverbs and adjectives wisely and you’re welcome to open the door to sex, raunchy details and explicit lovemaking,” says Jennifer Case, ENE Editor, “And while we’re well aware that reality stimulates creativity, we’re only looking for your fictional tales.”

For more information on the writing guidelines, submissions process and compensation, visit the Submit a story page at http://www.everynighterotica.com/submit-story/ .

Story submissions can be tendered using an online form found here http://www.everynighterotica.com/pages/stories/add.

Beginning May 1st 2010, Every Night Erotica will publish a new erotic tale each evening at 9pm.  Your free subscription will ensure you receive the sensual, sometimes risqué, and always alluring tale discreetly to your inbox. Visit www.everynighterotica.com

Screw Your Neighbor

Screw Your Neighbor is an elimination card game.  After each round, one player is eliminated (or loses a token).
When all players but one have been eliminated, the remaining player wins the game.
Known as ‘Cuckoo’, ‘Chase the Ace’ or sometimes ‘Go Round in Britain’.  In the US it’s called ‘Screw Your Neighbor’.

What You Need to Play

  • A deck of cards
  • 3 or more players
  • Coins or chips 2 per person

Object of the Game
The object is not to be the player left holding the lowest card.

How to Play the Game
The dealer deals one card face down to each player.  Each player then looks at their card and decided to keep it or trade it.  Starting with the player to the left of the dealer, each player in turn can either keep their card or trade with the player immediately to their left in hopes of getting a higher card.
If a player is asked to trade they must, unless they hold a king, at which point they can show the king and block the trade.  If a trade is blocked, the player who asked for the trade must keep the card they are holding.

The dealer, whose turn comes last, can try to exchange with a card cut from the undealt stock, but if the card obtained is a king, the dealer must keep their original card.

After the dealer trades the round is done.  Everyone must show their card and the player, or players with the lowest ranking cards (aces are always low and suits don’t matter) must place one of their chips into the pot.

If a player has no chips they are eliminated.

If several players tie for lowest they all lose a life.

The next round begins with the next player to the left, dealing as above.
Play continues until only one player is left in the game. They win, and collect the pot.

Suits are irrelevant and the cards rank K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low).

Optional Rules
Some people play that anyone who is dealt a king must flip it face-up immediately after the deal.  If there are any kings in the deal then no one is allowed to trade and whoever was dealt the lowest card(s) loses a chip.
Kings get flipped over when someone tries to trade with one and no further trading takes place on that deal.
If someone tries to trade with you and you have a queen, they instead must trade their card with the person on their right. (If that person also has a queen, the player or players between the queens are not allowed to trade).
If you have a jack and someone tries to trade with you, you show them the jack and they are not allowed to trade.  Trading continues with the person whose turn comes next.

links for 2010-04-10

Round The Clock

Round the Clock is a dice game.

What you need to play this game

  • 2 dice

Object of the game
To be the first person to reach 12 o’clock

How to play the game
Everyone starts at 1 o’clock.
Each player tries to roll 1-12 (hours on the clock) in sequence.
By either rolling the required amount on one of the die or by totaling the two dice to the required amount.

For example:
If a player is on 1 o’clock, he has to roll 1 on one of the two dice since no other number can be added  to equal 1.
If a player is on 6 o’clock, he can roll a 6 on one dice or adds both dice to equal six (3+3=6 or 2+4=6, etc).

Players continue to roll as long as they successfully roll the required amount.  The next time it’s their turn they start at the last number they left off at.

For numbers greater then 6 both dice will be needed to roll the required number.

Example game play
Player one is on six and rolls both dice and gets 2,3 for a total of 5.  He failed to roll the required amount and passes the dice to player two.
Player two is on four and rolls both dice and gets 4,6.  He rolled a 4 on one of the die and continues on to five.
Player two is on five and rolls both dice and gets 5,2.  He rolled a 5 on one of the die and continues on to six.
Player two is on six and rolls both dice and gets 2,4 for a total of 6 and continues on to seven.
Player two is on seven and rolls both dice and gets 2,3 for a total of 5.  He failed to roll the required amount and passes the dice to player one.
Player one is on six and rolls both dice and gets 5,1 for a total of 6 and continues on to six.

Questions

Questions is a drinking game.

This is a favorite drinking game, although it’s often difficult to find people willing to play it.  Mid-level buzz factor. Basic supplies only: people and beer.  It starts with a room full of people, the more the merrier.  The object is to ask a question when it’s your turn, but this is much more difficult than it seems.  The rules are:

  • Obviously, the infraction of any rule is punishable by drink.
  • You can only ask one person one question at a time.
  • The person who asks the question must address the person querried by name; no pointing (newcomers to a crowd are allowed some leeway until they learn names).
  • The questions must be answerable with “yes” or “no”, (This rule is optional, but be certain beforehand if it will be observed.)
  • The person asked the question must immediately ask another person.
  • Any hesitation, answering the question, laughing, or doing anything else besides asking somebody a question is punishable by drink.
  • Asking a question back at the person who just asked is punishable by drink.
  • All questions can be asked only once.  Simply rephrasing somebody else’s question is a cheat.  A person who repeats a question must take a drink.

Other notes:
If the crowd cracks up (for example,after  a spectacularly personal question), a “Team Drink” is called.
The best way to play is to keep a question or two rolling around in your head to be spewed out after you are asked a question.  Good questions are the innocent sounding ones: “Has the game started yet?” “Is it past midnight?” “Is that button on your shirt undone?”
Another good way to play is to get personal (the game usually descends to this level fairly quickly): “Do you often pick your nose like that?” “Do you masturbate often?” “Are your breasts really 36DD?” “Does your girlfriend arch when you make love?”

Qualify

Qualify is a dice game.

What you need to play

  • 5 dice
  • 2 or more players

Object of the game
To have the highest score after rolling the dice 5 times.

How to play the game
The first player rolls all five dice then sets aside the highest dice and rolls the remaining dice.  After the first player has rolled five times and set aside five dice, the dice are totaled and the passed to the next player.

You have to set aside at least one dice each turn.

After everyone has had a turn the player with the highest total wins.
If there is tie a sub game between the the people that tied is used to determine a winner

Variations
Sometimes people will play for bets where everyone antes up a token and the player with the highest score at the end wins all the tokens.

Other people play where you can set side as many dice as you like instead of just one.

Pyramids

Pyramids is a drinking card game.

What you will need to play

  • A deck of cards
  • 2 or more players

How to play the game
Each player is dealt four cards which they can look at, but shouldn’t let other players see.  The dealer then deals out a pyramid of cards, one card at a time face up(diagram below).  If you a card that matches the card dealt face up, you can tell someone else to drink the number of times for the row in which the card was dealt.  However, considering this is a game of bullshitting and lying, you can even tell people to drink when you don’t have that card.  But, if the person thinks you are lying, they can call your bluff  which doubles the drinking stakes.  If you are suspected of lying, you must show your card.  If you are caught lying, you drink double for the number of that is being dealt. Likewise, if you are not lying, the other person drinks double.
6 x x x x x x
5 x x x x x
4 x x x x
3 x x x
2 x x
1 x

When you finish the pyramid, the game is over.
If you want to keep on going, simply bring the sixth row back down into another point.

Pig

Pig is a pretty simple game that I use to play back in high school.  Back then I didn’t know any of the history or importance of this game or why people played, it was just a fun easy game to me and that’s all that mattered.

Pig is a jeopardy dice game.  In other words, a game where you have to decided whether or not to jeopardizes your previous gains by rolling for potentially greater gains.  The game was first described in print by John Scarne in 1945 (Scarne, John. 1945.  Scarne on Dice.  Harrisburg, PA: Military Service Publishing Co.) but was an original folk game with many variation in game play and rules.

Pig is often used as a simple and fun way of teaching probability concepts in middle school.  What are the chances that you will not roll a 1 on your 1st roll; on your 2nd roll, your 3rd, 20th, or 100th roll?  Pig is not only for middle school kids, it is also used in some college and university courses to teach probability, statics, computer sciences and cognitive systems (AI).

I have made a very basic online single player version of the game.  Pig The dice game∞

Teaching resources that use Pig to teach the concepts of probability∞
There are plenty of other good resources on amazon for probability∞

What you need to play

  • 1 or more dice
  • 1 or more players
  • a sheet of paper for keeping score

How to play the game
The player starts his turn by rolling a single die.
If the player rolls 1, the player scores nothing and his turn ends.
If the player rolls 2-6, the player adds the value to the turn total.
After any roll that the player did not roll a 1 he may stop to add his turn total to his overall score and end his turn, or he can roll again and try for a higher score.

Example of game play
Player 1 rolls a die and gets 2, his turn total is 2, he decides to roll again.
Player 1 rolls and gets 4, his turn total is 6 (2+4) he decides to roll again.
Player 1 rolls 6 more times with the series of 4,3,6,4,2,4 and decides to stop with a turn total of 29.  29 is added to the players overall score.  It the becomes player 2′s  turn.
Player 2 rolls 5 times with the series of 4,6,6,6,1.  If he had stopped at 4 rolls he would have had 24 points, but since on his fifth roll he rolls a 1 he loses all his turn points and it become  player 1’s turn again.

Rule Variations
Hog variation: You may use as many dice as you like but if you roll 1 on any of them your turn ends.

When playing with 1 die
6 is bad instead of 1.

When playing with two dice
Doubles are good, count the total of both dice and double it… 2+2 = 4 * 2 = 8 points for double 2s.
Double 1’s are very bad, you lose points from your overall score.  Depending on who you are playing with it can range anywhere from 1-25 points.  10 points is the most common penalty.
Big pig:  if two 1s are rolled the player gets an additional 25 points added to their turn score.
Skunk:  Everyone starts be standing up at a table, as players hold or end their turn people start to sit down.  The last person still standing gets an additional 25 points.  This game is called skunk because you only play 5 rounds, one for each letter.  The first round is called ‘S’, the second is ‘K’, etc.

links for 2010-03-02

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Perverted Sounds

Perverted Sounds is a drinking word game.

What you need to play

  • 2 or more people (works best with 4-6 people)

How to play the game
You make a rhythm (either clapping hands twice and once on knees, etc…) Everyone sits in a circle, and every player has to think up of a personal perverted sound as well as an action for it.

For example: one can moan while closing their eyes and run their tongue on their lips, someone else can say “slurp, slurp” and pretend they’re giving a blowjob.  After doing your personal perverted sound and action, you have to follow it by doing someone else’s.  The person to whom the latter sound and action belong to has to do their sound followed by someone else’s.  All the while they have to do this in rhythm.  The rest of the group has to keep the rhythm as well.
Whoever messes up (like if they say a sound but do a different action) has to drink from a cup in the middle (filled with anything you like).  It’s extremely hilarious, especially when you do a weird action that doesn’t correspond to the sound!   It gets harder and funnier when you’re drunk!
Category: Drinking, Word